Bungie Cancels Destiny II Curse Of Osiris Stream To Address Recent Controversy Instead

The 3rd of Bungie’s III Destiny II livestreams dedicated to Curse of Osiris has been canceled. In lieu of its planned stream on Wednesday, the developer will instead unharness a journal post that shares some “higher priority info,” which looks to be in response to the recent uproar over the invention of an incognito XP scaling system.

“Tomorrow, we had planned to conduct the ultimate stream before the launch of Curse of Osiris to indicate off some of the weapons and armor the enlargement includes,” Bungie’s David “DeeJ” Dague wrote on the developer’s forums. “Instead, we are finance all our efforts into delivering some higher priority info regarding Destiny II. you will hear from studio leadership regarding their assessment of Destiny all up, they will mention our goals for the game going forward, and you will additionally study how we’re reacting to your feedback with some game updates that’ll arrive during the next few weeks.”
Bungie Cancels Destiny IIAll of this’ll be shared during a post on Bungie’s web site at some purpose on Wednesday. The stream has apparently been canceled altogether, and Activision confirmed with GameSpot that there will not be one in the week. It’s unclear if there are still plans to share those Curse of Osiris details at another purpose. there is not much time left to do so, as its issuance is planned for 5th December.

Game director Luke Smith recently declared that, at some purpose this week, Bungie would share details concerning some key changes coming to Destiny II. He additionally aforesaid that he and project lead Mark Noseworthy would be “answering some queries and addressing community feedback we have been reading since launch.”
Bungie Cancels Destiny II Curse Of Osiris StreamAlthough Smith offered no additional specifics, it appears likely that complaints regarding the perceived lack of an end-game will be addressed. maybe even as importantly, they may conjointly discuss the aforesaid controversy that emerged last week. A Reddit user discovered that Destiny II limited the price of XP you earned when taking part in certain activities, like Public Events. Bungie acknowledged this hidden system was in place and disabled it, stating, “We aren’t happy with the results.” However, this apparently welcome modification coincided with another adjustment, this one doubling the price of XP required to level up at the level cap. Bungie didn’t acknowledge this modification initially, only later confirming it to be the case and informing players it’s working on an update to the in-game UI to create this modification clear.

Due to the way rewards are apportioned after level 20 each rank-up earns you a Bright Engram there has been some concern that the level scaling (and subsequent needed XP increase) were driven by micro-transactions. Bright Engrams can be purchased with real-world cash, and although their contents are cosmetic in nature, players naturally assumed that something being done to limit players’ acquisition of free Bright Engrams is driven by a want to encourage micro-transactions.

Although part of the main target for tomorrow’s stream was set to be gear, we’ve already gotten a glance at some of the latest Curse of Osiris armor and weapons. We will report back with something additional we study the expansion before its exposition, as well because the plans Bungie shares in its journal post.

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